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Helldivers Recives New Update, Patch Notes

migsang

Helldivers has experienced a challenging start since its release, yet it remains a highly popular game. Despite numerous issues needing fixes and enhancements, the developers have been diligently working to address these for the community.

The latest update for Helldivers has just been launched, and the detailed patch notes can be found on the game's official Steam page.

Overview

In this patch, some key updates include:

- Visible Supply Lines & Attack Origins in the Galactic War

- Stratagem, weapon, planet, and enemy balancing updates

- Various crash fixes, stability improvements, and other updates

- Invite-only lobby creation

The invite-only lobby feature is currently only available in English, with additional languages coming in the next patch.

Balancing

Goal with Stratagem Balance Changes:

The focus was on enhancing some of the weaker stratagems to make them more viable, adding variety to loadouts, and ensuring consistency while maintaining or increasing power levels. Further stratagem adjustments are under consideration.

A/MLS-4X Rocket Sentry:

- Decreased spread

- Prioritize larger targets

- Increased target distance from 75m to 100m

- Reduced rockets per salvo from 2 to 1 (improving ammo economy)

- Increased explosion radius from 1m to 4m

- Decreased explosion armor penetration (explosions can no longer damage heavily armored enemies, but projectiles still can)

- Increased projectile damage from 200 to 300

A/MG-43 Machine Gun Sentry:

- Reduced cooldown from 180 sec to 120 sec

A/MG-43 Machine Gun Sentry, A/G-16 Gatling Sentry, A/MLS-4X Rocket Sentry, A/AC-8 Autocannon Sentry, A/M-12 Mortar Sentry, A/M-23 EMS Mortar Sentry:

- Increased durability from 0% to 80%

E/MG-101 HMG Emplacement:

- Increased rotation speed by 100%

MD-6 Anti-Personnel Minefield:

- Increased explosion damage from 250 to 350

MD-I4 Incendiary Mines:

- Increased explosion damage from 150 to 210

Orbital Gatling:

- Increased fire rate by 25%

- Increased rounds per salvo from 30 to 60

- Increased armor penetration (can damage heavily armored enemies)

- Decreased cooldown from 80 sec to 70 sec

Orbital Precision Strike:

- Decreased cooldown from 100 sec to 90 sec

- Decreased spawn/call-in time from 4 sec to 2 sec

Orbital Airburst Strike:

- Decreased cooldown from 120 sec to 100 sec

Eagle 110MM Rocket Pods:

- Improved targeting

- Increased projectile armor penetration (now does 100% damage to heavily armored enemies instead of 50%)

- Decreased projectile damage from 600 to 250 (to compensate for improved targeting and extra damage from increased armor penetration)

- Decreased explosion armor penetration (explosions can no longer damage heavily armored enemies)

Eagle Strafing Run:

- Increased uses from 3 to 4

- Increased armor penetration, can now damage heavily armored enemies

GL-21 Grenade Launcher:

- Increased explosion damage from 350 to 400

MG-206 Heavy Machine Gun:

- Increased projectile damage from 100 to 150

- Increased projectile damage against durable body parts from 23% to 33%

- Decreased fire rate from 450/750/900 to 450/600/750

- Decreased reload time from 7 to 5.5 sec

- Increased stagger strength

MG-43 Machine Gun:

- Decreased reload time from 4 to 3.5 sec

- Increased max magazines from 3 to 4

MG-43 Machine Gun, A/MG-43 Machine Gun Sentry, A/G-16 Gatling Sentry, EXO-45 Patriot Exosuits Gatling:

- Increased projectile damage from 80 to 90

- Increased projectile damage against durable body parts from 7.5% to 25%

AR-23 Liberator, M-105 Stalwart, AX/AR-23 “Guard Dog”:

- Increased projectile damage against durable body parts from 10% to 23%

AR-23C Liberator Concussive:

- Increased projectile damage against durable body parts from 23% to 35%

BR-14 Adjudicator:

- Increased magazine capacity from 25 to 30

- Increased projectile damage against durable body parts from 10% to 20%

AR-61 Tenderizer:

- Increased projectile damage from 60 to 95

- Increased projectile damage against durable body parts from 10% to 17%

- Decreased ammo capacity from 35 to 30

- Decreased number of magazines from 10 to 8

- Increased stagger strength

PLAS-101 Purifier:

- Increased projectile armor penetration to match explosion

- Decreased explosion damage falloff

CB-9 Explosive Crossbow:

- Increased explosion armor penetration to match projectile

- Increased demolition strength (can destroy bug holes and bot fabricator buildings)

- Added medium penetration tag

R-36 Eruptor:

- Increased total damage from 420 to 570 damage per shot

R-63 Diligence:

- Increased projectile damage against durable body parts from 10% to 25%

Other Changes:

- Updated recoil stance modifiers to be more consistent and reward being prone. Most modifiers will improve recoil, with only two slightly worsened by 10%.

Gameplay

General:

- Removed operation modifier AA-Defenses, reducing stratagem slots by 1

- Disabled Retrieve Essential Personnel defend event mission for further improvements

- Super samples now spawn on difficulty 6 to reduce the need for playing on higher difficulty

- SEAF Artillery stratagem is no longer blocked by stratagem jammers or ion storms and is available after the mission timer ends

- Enemies near gates in the Evacuate High-Value Assets mission will now attack more consistently

- Added the ability to chat from in-game menus and mission loading screen

- Updated some first-person crosshairs for better readability

Social:

- Invite-only lobbies are now supported

Armors:

- New armor passive Peak Physique (+50% melee damage, +30% weapon ergonomics)

Planets & Hazards:

- Spike Plant: No longer causes bleed or stamina drain if hit; pops three times, sending spikes and dealing increased damage

- Fire Tornados Behavior changed to move more randomly, reducing likelihood of overlapping on extraction points or objectives

- Tremors: Spawning tweaked for more randomness, with increased epicenter size and effect range

- Ion Storms: Added additional VFX


Visibility:

- Reduced fog amounts on many planets for better visibility

- Artificial light sources' intensity rebalanced and reduced to prevent blinding players

- Unexploded malfunctioning hellbombs now explode immediately if hit with strong explosions or heavy weaponry

Vegetation:

- Large vegetation now makes helldivers harder to detect, reducing enemy detection range

Enemies:

- Acid Effect: Now allows sprinting, slows by 30% instead of 50%, and lasts 4 seconds

- Armored Enemy Balance: Reduced heavily armored enemies, increased smaller enemies, making anti-tank weapons less essential

- Patrols: Spawning reverted to pre-patch 01.000.300 with tweaks for better balance

- Stunning: Medium and large enemies are harder to stun

- Terminids: Various tweaks to spewers, titans, and behemoths for better balance

Galactic War:

- Supply Lines & Origin of Attacks: Now visible on the map, improving strategy and readability

Fixes

Numerous fixes were made, including:

- Reworked FAF-14 Spear targeting

- Adjusted environmental effects on Quasar Cannon reload speed

- Improved projectile limits for Automatons and Exosuits

- Numerous crash fixes and general stability improvements

 Known Issues

Several issues remain unresolved or were introduced by this patch, such as:

- Friend requests via friend code not working

- Various gameplay and UI bugs

- Specific issues with weapon behavior and mission progress

For the full details, visit the official Helldivers Steam page.

Helldivers 2 is available on Steam and PlayStation 5.

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